You do everything but fly the jets. Send managers to negotiate routes. Buy and Sell real aircraft from seven international manufacturers. Set up a Marketing campaign to entice customers with special deals.
Lastly, hold a meeting with your Board of Directors for ideas and warnings. In addition to making money, your challenges are aggressive competitors and world events. Labor strikes, natural disasters, war, and even the Olympics will enter into your profitability equation.
Either you'll like this money-making game, or you won't. If you do, fly the friendly skies of Aerobiz. Have you ever wanted to control a major airline? This awesome sequel to Aerobiz puts you in control as a CEO in charge of the airline of your choice. Build up your empire and watch it grow. This game doesn't let you just sit and relax. Oh no! Unlike weaker simulations out there, you are up against three other companies out for your blood.
Buy other businesses, like commuter lines and travel agencies, or start up all sorts of advertising campaigns. In the four time simulations, real events will occur, sometimes influencing your flights and sales. This game has twice as many cities as the original, and there's so much more to do.
If simulations are your thing or if you want something different, this cart is quite a trip! This sequel goes above and beyond the original Aerobiz. You're ambitious, you thrive on power and you want to be rich.
Well, here's your chance. As the CEO of your own airline operation, negotiate around the globe for holding slots, invest in planes and set up new routes. Establish your hub and then expand outward. Plane maintenance, advertising and service will distinguish you from the rest.
Gain market share with cut-rate ticket prices, but be careful to stay out of the red. Launch special T. Invest in outside charter companies to raise revenue. Arrange board meetings to gather information from field managers.
The music sounds like the average airline fare, and there are few sound effects. You probably don't want to hear an engine exploding or the screech of twisting metal and you won't in this game. An icon-based menu drives everything.
The icons aren't readily understandable, so you'll need the manual. This game isn't for everyone. The plodding pace guarantees that you're in for one long stopover. But if you know how to fly the not-so-friendly skies of the airline business, then Aerobiz Supersonic is for you.
While Aerobiz was a fun introduction into the world of the airline industry, Aerobiz Supersonic takes it to a whole new level. The second title in this high-flying series has added features and more in-depth gameplay that makes this the ultimate business simulation. You have just been elected as the CEO of a brand new airline company that must compete against 3 other airlines for global dominance.
Set up new routes, buy businesses, and manage all your resources including planes, cashflow, and company representatives. You can set your routes, choosing from more than 80 domestic and international destinations while also buying supersonic jets. As your profit margins grow, you can also invest in other ventures like golf courses, amusement parks, and concert halls all things that will attract more visitors thereby increasing air travel.
The basic premise of the game is the same as that of the original Aerobiz, but this time you have more planes to choose from, more city airports spanned over 7 different global regions , and 4 different time period scenarios complete with historically accurate political relationships and events. Do you have what it takes to make your company fly high? Or will it crash and burn? It is a semi-sequel to Koei's previous airline simulation game, Aerobiz. In the game, which is essentially the same as its predecessor, the player is the CEO of a start-up international airline.
The player competes with three other such companies either AI-controlled or other players for dominance in the worldwide travel industry. Similar to Railroad Tycoon II, you can buy businesses that complement the airline business, such as hotels and bus services. It's details like this that makes Aerobiz Supersonic a lot of fun, and quite replayable because each of the four scenarios has unique events, planes, and companies. The user interface is very easy to learn and use it would have to be, given the limited number of buttons on the SNES gamepad , and the graphics are pleasant.
Overall, if you enjoy business simulations, Aerobiz Supersonic will keep you entertained for hours. If you think console games are all simple because of hardware limitations, Aerobiz Supersonic will help change that perception.
There is a greater range of planes in the game than in most similar PC titles such as Air Bucks , and the range of decisions you can make is excellent. It is not a true sequel to Aerobiz, the airline simulation game, but displays many qualities of a sequel, and can probably be termed a "follow-up" as opposed to an add-on or a true, stand alone sequel.
Similar to the original Aerobiz, the user in Aerobiz Supersonic begins the game as the Chief Executive Officer of a small international airline company. There are three other budding companies similar to the users that he will be competing against for air travelers and traffic.
The rival companies will either be handled by the computer's AI, or by other carbon-based gamers.
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